Ios Animations By Tutorials Third Edition

IOS Animations by Tutorials Third Edition PDF
Author: Raywenderlich Com Team
Publisher: Razeware LLC
ISBN: 9781942878308
Size: 40.92 MB
Format: PDF, Docs
Category :
Languages : en
Pages :
View: 503

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Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!

Ios Animations By Tutorials Fourth Edition

IOS Animations by Tutorials Fourth Edition PDF
Author: Raywenderlich Com Team
Publisher:
ISBN: 9781942878407
Size: 19.40 MB
Format: PDF, Kindle
Category : Application software
Languages : en
Pages : 412
View: 2931

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"This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations"--Back cover.

Ios Animations By Tutorials Sixth Edition Setting Swift In Motion

IOS Animations by Tutorials  Sixth Edition   Setting Swift in Motion PDF
Author: Marin Todorov
Publisher:
ISBN: 9781950325023
Size: 18.35 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 452
View: 3159

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Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitions when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!

Ios Animations By Tutorials Second Edition

IOS Animations by Tutorials Second Edition PDF
Author: Marin Todorov
Publisher:
ISBN: 9781942878186
Size: 33.23 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages : 394
View: 442

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Updated for Xcode 7.3 and Swift 2.3 Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Up to date with iOS 9, Xcode 7.3, and Swift 2.3. Who This Book Is For: This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, and third-party animation libraries! The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

Ios 12 Programming For Beginners Third Edition

IOS 12 Programming for Beginners   Third Edition PDF
Author: Craig Clayton
Publisher:
ISBN:
Size: 31.31 MB
Format: PDF, Kindle
Category :
Languages : en
Pages : 692
View: 2643

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Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book Description Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you're already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You'll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is for This book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 12 features. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If ...

The Ios Game Programming Collection Collection

The IOS Game Programming Collection  Collection  PDF
Author: Michael Daley
Publisher: Addison-Wesley Professional
ISBN: 0132928620
Size: 19.43 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages : 1068
View: 3835

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"The iOS Game Programming Collection "consists of two bestselling eBooks: " Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk " Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide. "Learning iOS Game Programming "walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. "Learning Cocos2D "walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone's media player Provide game control via iPhone's touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game's main menu screen for accessing levels Use Cocos2D's Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D's sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games

Tvos Apprentice Third Edition

Tvos Apprentice Third Edition PDF
Author: Raywenderlich Com Team
Publisher: Razeware LLC
ISBN: 9781942878445
Size: 45.20 MB
Format: PDF, ePub
Category :
Languages : en
Pages : 556
View: 7596

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Learn How to Make tvOS Apps! The tvOS Apprentice teaches you everything you need to know to develop great apps for the Apple TV. This book teaches you how to make tvOS apps in two different ways: via the traditional method using UIKit, and via the new Client-Server method using TVML. For both complete beginners and iOS pros! Topics Covered in the tvOS Apprentice Architecture: There are two different ways to make apps for the Apple TV - learn which is best for you. TVML: Learn how to use TVML templates to implement beautiful interfaces for the Apple TV. TVJS: Learn how to use Javascript to manipulate the TVML DOM. Traditional Apps: Learn how to make make traditional app using native libraries. Focus: Learn how the Focus paradigm works and what it means for your apps. Animation: Get ready to add some delightful animation to your tvOS apps! User Input and the Controller: Learn how your app can interact with the new Apple TV remote. Video Playback: Get your Apple TV app to play video - a common requirement for tvOS apps. On Demand Resources: Learn how to download assets on the fly. CloudKit: Learn how to use CloudKit on tvOS to store your app's data. In App Purchase: Monetize your app by allowing users to purchase digital goods. tvOS Design: Learn how to design your apps to fit in well with the tvOS ecosystem. Creating Layered Images: Find out how to create a new kind of image specifically for the TV. The Top Shelf: Show off static and interactive content on the Top Shelf of your Apple TV. And Much More: Including the new Dark Mode, PhotoKit, and Multipeer Connectivity!

Learning Cocos2d

Learning Cocos2D PDF
Author: Rod Strougo
Publisher: Addison-Wesley Professional
ISBN: 9780132180856
Size: 49.86 MB
Format: PDF
Category : Computers
Languages : en
Pages : 640
View: 5632

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Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

                PDF
Author: Sunzi
Publisher:
ISBN:
Size: 41.74 MB
Format: PDF, ePub
Category : Electronic books
Languages : en
Pages : 119
View: 5305

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The Web Collection Revealed Standard Edition Adobe Dreamweaver Cs6 Flash Cs6 And Fireworks Cs6

The Web Collection Revealed Standard Edition  Adobe Dreamweaver CS6  Flash CS6 and Fireworks CS6 PDF
Author: Sherry Bishop
Publisher: Cengage Learning
ISBN: 1285531396
Size: 69.21 MB
Format: PDF
Category : Computers
Languages : en
Pages : 784
View: 5149

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This invaluable, all-in-one guide provides a thorough introduction to web design and development with Adobe Dreamweaver CS6, Adobe Flash CS6, and Adobe FireworksCS6. In addition to detailed information on the current interface, features, and functionality of each program, the book includes step-by-step tutorials and hands-on projects to help you master industry-leading software while honing practical skills with real-world relevance. The book concludes with a chapter devoted to integration of all three applications to create a dynamic website incorporating Flash and Fireworks elements. In addition to accurate, up-to-date content, the book features full-color illustrations and an appealing, user-friendly presentation style to facilitate learning and make even complex material easier to master. The Data Files used to complete the projects found in the book are now available online. For access information please refer to the directions available in the preface of the book. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

The Web Collection Revealed Premium Edition Adobe Dreamweaver Cs6 Flash Cs6 And Photoshop Cs6

The Web Collection  Revealed Premium Edition  Adobe Dreamweaver CS6  Flash CS6 and Photoshop CS6 PDF
Author: Sherry Bishop
Publisher: Cengage Learning
ISBN: 128553140X
Size: 71.61 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 912
View: 3283

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You can now maximize and integrate the design and development power of Adobe Creative Suite 6 with WEB COLLECTION REVEALED PREMIUM EDITION. This one of a kind text features Adobe Dreamweaver, Adobe Flash, and Adobe Photoshop in one resource, and provides practical experience with each software application through projects and learner-friendly tutorials. Also a full chapter on integration demonstrates how to move effortlessly from one application to another, while Power User Shortcuts and New Features icons point out key changes effective with the release of CS6. WEB COLLECTION REVEALED PREMIUM EDITION provides the information and practice you need to build professional-quality Websites, using all three of these Adobe applications! The Data Files used to complete the projects found in the book are now available online. For access information please refer to the directions available in the preface of the book. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Adobe Flash Creative Cloud Revealed Update

Adobe Flash Creative Cloud Revealed Update PDF
Author: James Shuman
Publisher: Cengage Learning
ISBN: 1305546997
Size: 64.79 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 656
View: 1726

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Your Adobe Creative Cloud package includes two components: 1) Online access to Adobe Creative Cloud updates on your CourseMate product, and 2) the CS6 edition of your Adobe book. CourseMate enriches your learning with thorough, chapter-by-chapter summaries of the new Adobe Creative Cloud release. Author-created video introductions cover each chapter's learning objectives, emphasizing their importance for the contemporary design professional. Flashcards, quizzes, and games are also included. Your printed book covers fundamental concepts, starting with the workspace and proceeding logically and intuitively to more advanced topics. Step-by-step tutorials and user-friendly design result in a resource that is comprehensive, clear, and effective. Contact your Learning Consultant to learn more about how CourseMate can enhance the way you teach and your students learn. The online Creative Cloud content updates are for the June 2013 release of Adobe Creative Cloud. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

React Native Cookbook

React Native Cookbook PDF
Author: Dan Ward
Publisher: Packt Publishing
ISBN: 9781788991926
Size: 56.47 MB
Format: PDF
Category :
Languages : en
Pages : 618
View: 3347

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Improve your React Native mobile development skills or transition from web development to mobile development with this practical solution-packed guide Key Features Learn strategies and techniques to face challenges in React Native mobile development head-on Leverage the best ways to use iOS and Android for React Native development while maximizing code reuse and cohesion Build engaging, performant user experiences with React Native Book Description If you are a developer looking to create mobile applications with maximized code reusability and minimized cost, then React Native is here to help. With this practical guide, you will be able to build attractive UIs, tackle common mobile development-related issues, and achieve improved performance in mobile environments. This book starts with common techniques for React Native customization and helps you set up your development platforms. Over the course of the book, a wide variety of step-by-step recipes are designed with both built-in React Native and custom third-party components that you will create, style, and animate. You will create real-world browser-based authentication, build a fully functional audio player, and integrate with Google maps. You will also explore different strategies for working with data, including leveraging the popular Redux library and optimizing your app's dataflow. You will then get an introduction to writing native device functionality for new and already existing native projects. Finally, you will learn how app deployment works, and tips and tricks for writing performant code. By the end of the book, you'll have gained enough knowledge to build full iOS and Android applications using React Native. What you will learn Build UI features and components using React Native Create advanced animations for UI components Develop universal apps that run on phones and tablets Leverage Redux to manage application flow and data Expose both custom native UI components and application logic to React Native Employ open-source third-party plugins to create React Native apps more efficiently Who this book is for If you're a JavaScript developer looking for a practical guide with step-by-step tutorials for developing feature rich mobile apps using React Native, then this book is for you. Though not required, some experience working with React will help you more easily understand the React Native concepts covered in this book. While React Native development can be done on a Windows machine, certain aspects, such as running your apps on iOS devices and in the iOS simulator, or editing native code with Xcode, can only be done with a Mac.

Gamesalad Beginner S Guide

Gamesalad Beginner s Guide PDF
Author: Miguel DeQuadros
Publisher: Packt Publishing Ltd
ISBN: 1849692238
Size: 28.78 MB
Format: PDF
Category : Computers
Languages : en
Pages : 308
View: 5895

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2. Getting Started with GameSalad; System requirements; Let's get into GameSalad; Getting familiar with GameSalad's interface; Getting into the Scene Editor; Creating a new project!; Time for action - setting up a platform level; What just happened?; Have a go hero; Time for action - let's make your player move!; What just happened?; Have a go hero; Time for action - create ways to win or lose; Pop quiz; Summary; 3. Add Zest to your Salad; Designing sprites; Time for action let's create our character!; What just happened?; Have a go hero; Time for action - let's draw a platform