Technical Report

Technical Report PDF
Author:
Publisher:
ISBN:
Size: 62.56 MB
Format: PDF, ePub, Mobi
Category : Military research
Languages : en
Pages :
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Computer Games And Instruction

Computer Games and Instruction PDF
Author: J. D. Fletcher
Publisher: IAP
ISBN: 1617354104
Size: 52.98 MB
Format: PDF, ePub, Docs
Category : Technology & Engineering
Languages : en
Pages : 565
View: 538

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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socioeconomic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

Annual Meeting Program

Annual Meeting Program PDF
Author: American Educational Research Association
Publisher:
ISBN:
Size: 17.33 MB
Format: PDF, ePub
Category : Education
Languages : en
Pages :
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Comprehensive Dissertation Index

Comprehensive Dissertation Index PDF
Author:
Publisher:
ISBN:
Size: 40.75 MB
Format: PDF, Mobi
Category : Dissertations, Academic
Languages : en
Pages :
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Vols. for 1973- include the following subject areas: Biological sciences, Agriculture, Chemistry, Environmental sciences, Health sciences, Engineering, Mathematics and statistics, Earth sciences, Physics, Education, Psychology, Sociology, Anthropology, History, Law & political science, Business & economics, Geography & regional planning, Language & literature, Fine arts, Library & information science, Mass communications, Music, Philosophy and Religion.

Using Games And Simulations For Teaching And Assessment

Using Games and Simulations for Teaching and Assessment PDF
Author: Harold F. O'Neil
Publisher: Routledge
ISBN: 1317814673
Size: 36.70 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 312
View: 2444

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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.